Visual Basic Code Maze Game
So my professor is loving to give us assignments without giving us resources to learn the lesson so I'm turning to you brilliant members for help! We're making a maze game using the 'e.Graphics.DrawLine' commands to write the maze walls and dimensions and making a picture box move throughout the maze with.Left and.Top commands with a Threading.Thread.Sleep to delay it slightly. My issue is that when it gets to the end it needs to be reset to it's original location, but I've not the slightest idea how to even go about starting that code. Can anyone help? This post has been edited by Darkangler: 08 December 2008 - 07:06 PM. Now I've got a question slightly different than the original purpose of this post.
Right now the maze is running a player character (picCat) through the maze with the user only clicking either the mnuMouseGo or Animate buttons. I want to make it so the users can move it via the arrow keys. It's a bit more challenging than I first anticipated, but I think I have the code for the buttons right. Private Sub Form1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) If (e.KeyCode = Keys.Right) Then picCat.Left = picCat.Left + 5 ElseIf (e.KeyCode = Keys.Left) Then picCat.Left = picCat.Left - 5 ElseIf (e.KeyCode = Keys.Up) Then picCat.Top = picCat.Top - 5 ElseIf (e.KeyCode = Keys.Down) Then picCat.Top = picCat.Top + 5 End If End Sub However, when I go to use the arrows to move the picCat it doesn't work at all. Any help would be appreciated once again.
Dec 25, 2012 - create a maze game. Visual Studio Languages. Top = True End Function 'Here the unused code is ended End Class. You can see the game. Visual Basic 6 0 Maze Game Code. Visual Basic 6 0 Maze Game Code. Wajidi October 25, 2018 Uncategorized No Comments. How to make a maze game in visual basic you maze game princess mouse in visual basic you 3 maze game with scoring and timers vb code included you tutorial visual basic maze game you.
If you are intending by use of arrow keys to have a fully 3 dimensional environment, you are totally wrong. Otherwise, the only difference between clicking an arrow to go a certain direction and hitting an arrow key, should be the events in which toggle the actions. Not a 3D maze game, just want to be able to have the player move the picture box through a 2D maze using the arrow keys. Like if you were playing something like Space Invaders, where you wanted to move left/right/up/down using the arrows(if it were on the computer).
Hello Everyone, I am creating the maze game in vb.net I found the way of creating the maze game is easy way. But now I want this to access the auto updates. - Fine I can do this. Now the problem is: How can I set the levels? I think I should create Dll File for each level.
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So whenever I update the level.dll and the user will be downloaded with it and he want to appear all level in game. **Is this Possible? ** I am thinking of, I dont want the user to download the full program (game) again and again. I am just thinking to create this as I get this can be done and the way then all I will post my coding here. Hmmm, I vote your Game and I played it when you upload it too.
But my question is i want to create new levels but the way is different/. On the main form i add many others form responding to that level almost 10-14 level, I added. But this is not my problem. My problem is: now I am just adding much more levels (each level have its own form) Now when i done, then I will upload to my site, then the user who have downloaded the game will get the notification to download the new level. I dont want the user to update the full program, I want to create dll files for each level.
Example: levelxxxx1.dll, levlxxxx2.dll, etc. And i want my main form to run the level with this dll files. This will also make my exe launcher (small size) and the second thing is that the program will not allow him to download the latest level unless he complete the Levels. (This isn't an answer, just reminising) I remember when I used to make oooooold games like packman etc (2d) the map data was stored in a simple 2d array. One of the easiest methods known to man.
There were different arrays fo each level, one held floor wall data, others held special event data, buttons, traps, teleports etc eg as basic as it get's 1=wall 0 = floor 6=teleport 1 1 1 1 1 1 1 Are those days really gone? Boooooooooooo each level was a simple text file called Level1.level, level2.level. I was only remembering the old days. I don't know how you've saved your map data, or what format it is. However what I was demonstraighting above was. Imagine you have two square images let's say 32 pixels by 32 pixels.