Mario Vs Donkey Kong Minis March Again Music
Directed by Yukimi Shimura. With Grant Kirkhope, Charles Martinet, Jen Taylor. Jun 11, 2009 - Mario vs. Donkey Kong: Minis March Again! System: DSiWare. The background music consists of remixed Mario medleys and even a.
•: October 7, 2009 Mode(s) Mario vs. Donkey Kong: Minis March Again! ( マリオVSドンキーコング ミニミニ再行進!, Mario tai Donkī Kongu Mini Mini sai Kōshin!) is a for the. Announced at the, it is the third game in the series. It was released via the download service in North America on June 8, 2009, in Europe and Australia on August 21, 2009 and in Japan on October 7, 2009. It is the first DSiWare game to feature a in which players can create custom-made levels and send them to players on other devices via a wireless Internet connection. A sequel, entitled, was released in 2010 on the.
Contents • • • • • • Gameplay [ ] Minis March Again features puzzle-solving gameplay, which was made popular in the previous two games in the series. Just as in the game, Mario must lead his Mini-Mario toys to the end of the level. Like with, players do not control but instead miniature wind-up versions of Mario,,, and —referred to as 'Minis'—in order to rescue from the game's antagonist, Donkey Kong. In each level, players must get all their Minis to the end of the level at a designated exit while avoiding obstacles and enemies (mostly consisting of enemies from the other games in the ). One difference of the predecessor is that all of the end of level bonuses are now required. In the previous game, extra points were earned by getting all Minis to the exit, getting them to the exit with no long time intervals between any two Minis, and getting them to the exit without stopping any of them. Just like for the, lives return to this game, and also, in this game, all minis must reach the door in time, otherwise, the door will lock up, preventing from any minis from entering the door, and the player loses a life.
Other ways to lose a life include having a mini touch an enemy or any obstacle, falling from a height that is ten blocks or more, or running out of time, and if all lives are lost, the player receives a and can restart the current level or exit the game. In this game, the player cannot control the minis. Only items and obstacles can be used to control their direction. In each level, there is a Mini Mario card that each one must be collected (eight scattered in the levels and one in the Donkey Kong battle) to spell 'M-I-N-I-M-A-R-I-O'. When they are all collected, the player will unlock the special level. At the end of each floor, the player must fight Donkey Kong to go to the next floor.
The player always starts the battle with 6 Mini-Marios and Donkey Kong also starts at 6 hit points too, just like he did in the previous installment. The player must shoot the Mini Mario in a cannon to pummel Donkey Kong, except for the fourth floor, that if a Mini-Mario tries to hit Donkey Kong, it breaks. The player also has three minutes to defeat Donkey Kong. Sometimes, Donkey Kong will send blue clocks down, that when collected, it adds 30 seconds to the time remaining. Later in the game, there will be steamed clocks, and if they are collected, it removes 30 seconds from the timer. If time runs out or the player loses all six Mini-Marios, the player will lose a life and retry the level. There is also an 'O' card in the Donkey Kong stages.
The game features a called the in which players can select the types and locations of, enemies, and in custom-made levels. More items will be added, and more Characters will be unlocked as you progress through the main game. Players can then either play them locally or share them with friends on other Nintendo DSi devices via a wireless Internet connection. Changes to the level editor have been made such as increasing the number of levels one could create from only 8 stages in March of the Minis to 140 stages in Minis March Again. Also, unlike March of the Minis, created and downloaded levels use the same counter; there can only be 140 levels between the 2 types. Story [ ] Mario and Pauline are selling Mini-Mario toys.
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There is a long line. At the end of the line is Donkey Kong. As the line moves along, Donkey Kong finally ends up in the front.
Just then, the Mini-Mario toys run out. In rage, Donkey Kong snatches Pauline from Mario.
As Mario trips and tears Pauline's dress in pursuit of them, he sees the Mini Mario toys standing before him. Thus, Mario gets the idea of using them to catch Donkey Kong.
After the credits, a secret ending appears. When Mario defeats Donkey Kong, he finds Pauline near a window, Donkey Kong turns out the lights, grabs Pauline again, and jumps out the window with her. Once again, Mario must play the Plus Floors must get Pauline back. After Mario plays all the Plus Floors and gets Pauline back he discovers that was actually helping Mario by testing the minis. Development [ ] Minis March Again!