Directx 11 Plugin For Pcsx2 Download
Samoprezentaciya v stihah na konkurs uchenik goda. Download the PCSX2 development builds. 'you need to update some directx libraries'. A new window then pops up and says 'The selected GS plugin failed to load.
Gsdx uses dx10?! And no you cant just 'patch' something so that it uses directxXX technology. If its written for directxA, it doesnt use directxB. Its like patching a app intended for mac to run on windows.
Just not that extreme. If you want to use the features that come with dx10 or 11, you have to rewrite the plugin. The games wont look more awesome, but there might be a small speed boost when done properly. Other than that, not necessary! Not to mention, there are very few people with dx11 cards out there. (, 07:47 AM)Oehr Wrote: gsdx uses dx10?!
And no you cant just 'patch' something so that it uses directxXX technology. If its written for directxA, it doesnt use directxB. Its like patching a app intended for mac to run on windows.
Just not that extreme. If you want to use the features that come with dx10 or 11, you have to rewrite the plugin. The games wont look more awesome, but there might be a small speed boost when done properly. Other than that, not necessary! Gsdx actually can use DX10 and DX11 to render PS2 game, it is also faster and more stable than the DX9 version of Gsdx. The PS2 doesn't use DirectX, it uses an in house derivative of OpenGL.
With emulation it is possible to render and output graphics using the DirectX API.:Edit: Eh, misunderstood you. Technically it wouldn't require a rewrite to include DX10 or DX11 support. Support for a DX10 or DX11 renderer can be added into the existing plugin, and add a dropdown menu which allows users to choose what renderer to use. It's not easy to do and requires a bit of work, but it wouldn't require an entire rewrite of the plugin. Does anyone know if Dolphin takes advantage of the SSSE3 and SSE4 instruction sets like Pcsx2 does or does Dolphin only support SSE2? If Dolphin lacks SSSE3 and SSE4 support, would adding support for these instruction sets into the existing graphics plugins offer a slight performance advantage for Dolphin as well?
(, 08:39 AM)Xtreme2damax Wrote: (, 07:47 AM)Oehr Wrote: gsdx uses dx10?! And no you cant just 'patch' something so that it uses directxXX technology. If its written for directxA, it doesnt use directxB. Its like patching a app intended for mac to run on windows. Just not that extreme. If you want to use the features that come with dx10 or 11, you have to rewrite the plugin.
The games wont look more awesome, but there might be a small speed boost when done properly. Other than that, not necessary! Gsdx actually can use DX10 and DX11 to render PS2 game, it is also faster and more stable than the DX9 version of Gsdx. The PS2 doesn't use DirectX, it uses an in house derivative of OpenGL. With emulation it is possible to render and output graphics using the DirectX API. Wish that guy worked on the dolphin emu.
He seems to be pro.He enables sse4 also wich i dont know what it does but probably boost fps. (, 08:39 AM)Xtreme2damax Wrote: (, 07:47 AM)Oehr Wrote: gsdx uses dx10?! And no you cant just 'patch' something so that it uses directxXX technology. If its written for directxA, it doesnt use directxB. Its like patching a app intended for mac to run on windows. Just not that extreme.
If you want to use the features that come with dx10 or 11, you have to rewrite the plugin. The games wont look more awesome, but there might be a small speed boost when done properly.
Other than that, not necessary! Gsdx actually can use DX10 and DX11 to render PS2 game, it is also faster and more stable than the DX9 version of Gsdx. The PS2 doesn't use DirectX, it uses an in house derivative of OpenGL. With emulation it is possible to render and output graphics using the DirectX API.:Edit: Eh, misunderstood you. Technically it wouldn't require a rewrite to include DX10 or DX11 support.
Support for a DX10 or DX11 renderer can be added into the existing plugin, and add a dropdown menu which allows users to choose what renderer to use. It's not easy to do and requires a bit of work, but it wouldn't require an entire rewrite of the plugin. Does anyone know if Dolphin takes advantage of the SSSE3 and SSE4 instruction sets like Pcsx2 does or does Dolphin only support SSE2?
If Dolphin lacks SSSE3 and SSE4 support, would adding support for these instruction sets into the existing graphics plugins offer a slight performance advantage for Dolphin as well? Well dolphin does check for sse, sse2, sse3, ssse3, sse4.1 and sse4.2 support when running a game. See here: though that doesn't mean anything. As for rewrite plugin i actually meant heavily modify.
(, 09:57 AM)extreme64 Wrote: actually the dx 11 plugin is currently just a dx10 plugin. It uses no different code really and can even function perfectly on dx10.1. It's really just a place holder for now Yep, exactly.